Landing Grid
A cube with a landing pad. Where you start, and where the rescue ends.
A gravity-slingshot rescue game
Pull the ship back, let go, and let gravity carry it to a stranded friend. Then bring them home on the fuel you have left. A spin-off set in the Find the Nerd universe, built with its worlds, its starship, its sounds and its music.
Mission brief
Zuly is stranded on Signal Shard. Wait for the window, then throw.
Zuly Zenith, who runs the day-to-day of the N.E.R.D. Initiative in Find the Nerd, is stuck on a far world. You fly out and bring her home. Otto, the keeper who writes every rescue as a line in his book, closes the line when she is back.
It shares Find the Nerd's storybook tone: Warm stakes, never grim.
You fail by hitting a world or the sun, by drifting out of the sector, or by flying sixty seconds without reaching anything.
One level so far. A small sun at the centre, and three worlds circling it, each spinning on a leaning axis.
A cube with a landing pad. Where you start, and where the rescue ends.
An octahedron with a fuel station, sitting between you and the rescue.
A tetrahedron with an orbital lab. Zuly is waiting here.
Captured from version 0.1.0, as the player sees it.
The same scene from closer in, with the text and the fuel bar switched off. Not how the screen looks during play.
Status: Version 0.1.0, one level, Android tester build
This is an early build, and it is small on purpose: One level, English only, no title screen and no saves yet. It has no accounts, no ads and no purchases, and it never goes online.
It runs on Android 7.0 or later, on a 64-bit ARM phone or tablet, in landscape. The download is about 134 MB and it installs beside Find the Nerd, not over it.
The logo, the title art and the icon are still being made.
Approved Find the Nerd testers will find it in the tester area, behind the same login. To become a tester, start at findthenerd.com.
Send a signal
alf@spacenerds.com