Tiny Games
Small browser first games and prototypes you can pick up in a minute.
Indie games, odd experiments, and cosmic mischief.
A 3D hidden object game. Rotating miniature worlds packed with crowds, and somewhere in them the one Asset you are looking for. Version 1.0 is on Android for testers and headed for Google Play. A web edition is in beta, aiming for a home on a site like CrazyGames.
Status: 1.0 on Android, Google Play next, web beta in testing
Where to play: Web · Android · iPhone and iPad · Kids · PC · Mac
The real game, one browser toy, and the prototypes that led here.
Version 1.0 on Android for approved testers, Google Play next. The web edition is in tester beta, on its way to a site like CrazyGames. Read the mission brief and request access.
Mission brief →Keep a fleet of coding agents busy. Spawn them, loop them, hand them the deep work, and ship at 100 percent as fast as you can. Plays in the browser, no install.
Play →Two browser prototypes from before the 3D game: The grid search that carried the 1994 idea, and the scanner sweep where the search started to feel like a search.
Play the scanner sweep →Space Nerd Studios is the home base for small original games and playful technical experiments, starting with Find the Nerd: A game first typed into BASICA in a Hialeah high school in the mid 1990s, rebuilt from memory in 2026 by one person directing a studio of AI agents, with a part time assistant curating the 3D and audio assets.
Small browser first games and prototypes you can pick up in a minute.
Playful mechanics, generative toys, and interactive sketches.
Build notes and postmortems, posted when something is worth sharing.
v1.0.3: The Space Nerd Studios card plays at every launch, and the engine splash shows the studio mark instead of the Godot logo
v1.0.2: The Campaign panel: New Timeline doors read as doors, and every column shows a value
v1.0.2: Debug builds: The gear editor opens from the Developer row in Settings (the hidden droid taps are gone), poses step back and forward, undo and redo...
v1.0.0: The first store release: The same game the beta testers have been playing, headed for Google Play
v0.10.179: The borrowed space stations wear their own hue over First Light, the Frontier and the Anomaly
Full build log →
v0.10.172: Every chapter has its own ground and walls now: Cream and safety orange at First Light, sand and rust on the Frontier, dark rock in the Belt, glowing...
v0.10.171: New faces at the table: Juana Vellum, the Space History Librarian, keeps the record of every world, and Fulano de Tauri has been on every mission...
v0.10.171: The ship flies into its new orbit instead of stopping at it, joining the lane at lap speed and gliding on around the world
v0.10.170: New droid bodies: The Signal, Survey and Prism droids each have their own look, and a few decorative droids now drift around each world, bleeping...
v0.10.156: A brand new main menu: Four big ways to play - Campaign, Daily Directive, N.E.R.D. Labs and World Archives - With everything else tucked into the...
Studio: Studio hardware: A Mac Studio is on the shortlist for future iPhone and iPad work.
Studio: Google Play: The listing and paperwork are in progress. Find the Nerd is coming to Google Play, no date yet.
Studio: Apple: Opened a business developer account this week.
Full build log →
v0.10.155: Talk to a mentor and the whole world politely waits: Everyone freezes mid-step while they tell their story with talking hands
v0.10.153: The pickup ship actually arrives overhead on wide flat worlds now - The beam and its ship are reunited
v0.10.144: Every language now speaks swarm: The last chip-era wording is gone from all 15 languages, tidbits included
v0.10.142: The rift arrival is a proper scene now: The camera holds on the rift up close, and the ship grows out of the dark center before diving to the world
v0.10.141: The rift is real now: A living crystal-and-liquid portal hangs in every world's sky, crackling and breathing smoke
Full build log →
v0.10.139: The story arrives: Find RB-29 "Arbee" on your first world - And from then on, you ARE Arbee
v0.10.139: Alpha Beta is hiding on world two; find her and she joins you for the rest of the hunt
v0.10.138: The asset hunts for cover with real purpose now: One decisive walk to a hiding spot, then she lurks there - No more wandering nowhere, reversing, or...
v0.10.135: Four new crew members join the hunt: Aria Andromeda the Deep Sky Observer, Neo Nadir the Simulation Wrangler, Bruno Bolide the Gravity Coach, and...
v0.10.134: If a crew member ever leaves the roster, the catches and photos you earned for them move to Alpha Beta rather than disappearing
Full build log →
v0.10.124: Meet Quill Quasar, xenolinguist - The fifteenth face in the Asset Bay and a brand-new target to hunt
v0.10.117: How to Play opens with WHY you are looking, and the endings, briefs, and crew files all tell the same story now - In all 15 languages
v0.10.117: The story comes together: Every missing Nerd is wearing a N.U.L.L. Chip - Nobody knows what NULL first stood for, but it hides their signal and makes...
v0.10.116: New from the title screen: The Field Catalog - Every catchable crew member gets an entry that unlocks the first time you catch them, anywhere....
v0.10.113: Every sector hums its own quiet atmosphere under the music, from the warm glow of First Light to the deep-space drone of the far sectors - Subtle on...
Studio: Tools: A year of Meshy for 3D models and an upgraded Anthropic plan for the coding agents. ChatGPT and Hermes stay on as force multipliers.
Studio: Store readiness: DUNS number issued, Google Play developer account paid and registered, AdMob registered, and app-ads.txt is live on both sites.
Studio: First hire: A part time assistant curating the 3D and audio assets.
Full build log →
v0.10.102: N.E.R.D. Labs opens on the title screen: Five experimental game modes to try during the beta - Hall of Mirrors, Lightning Round, Triple Signal, Panic...
v0.10.101: The leaderboards went global: Scores now transmit worldwide, and a new Leaderboard browser on the title screen lets you flip through every board -...
v0.10.98: The endless mode has its true name: The Infinite Initiative - And both it and the Daily Directive are open to everyone from the very first launch
v0.10.95: The Drift arrives: An endless ladder of generated worlds past the campaign - One life, deeper is harder, personal best depths per difficulty. Unlocks...
v0.10.78: Three new tables land in the worlds: The Engineer Workbench, the Holo Table and the Orbital Bridge Table - Gear rests on them, crew works at them
Studio: Find the Nerd trademark filed.
Studio: Paperwork done: The fictitious name publication requirement is met and both brands are registered with SunBiz. The company has its own bank accounts and pays its own bills.
Full build log →
13 September 2026. One game, several ways to play, each with its own page: The web edition in tester beta and headed for a site like CrazyGames, Android at 1.0 with Google Play next, iPhone and iPad and a kids edition with its own title art, both targeted to be complete before Thanksgiving 2026, and PC and Mac as potential projects if enough people ask.
13 September 2026. The same worlds in a browser, trimmed for the format, playable by testers now. It keeps its scores to itself and is aiming for a home on a site like CrazyGames.
8 September 2026. The same game the testers have been playing, signed with the company key. Thirty six levels, six sectors, 26 findable Nerds, four droids, 15 languages. The store listing is the next step.
The first Find the Nerd was written in BASICA in 1993 to 1995: A grid of coloured characters, a clock, and a prompt to type a row and column. It survives on three floppy disks. The 2026 build started on 19 July, from an empty repo to a shipping game in the first seven days, and it has not stopped since. The two bugs a teenager fixed back then, a game that ran at CPU speed and randomness that needed seeding from the clock, are both still load bearing.
Articles of Organization received from the State of Florida on 24 July 2026, with Space Nerd Studios and Space Nerd Systems registered as its business names. Publication and SunBiz registration completed 4 August 2026.
The first game is out in the world and taking players.
Power on. Lights up. Here we go.
Send a signal
alf@spacenerds.com